I've gotten a lot of help from folks on the team who are more knowledgeable - everyone is really, really open to like sharing and skilling up folks on the team who don't have like the deep KSP knowledge that maybe other folks on the team do have. I played KSP1 for a bit very badly way back when and now that I'm working on KSP2, I've had to try to not play the game badly here. I had a great time with ex-KSP devs.Īs far as do I play the game? Yes, I do play the game. And it sure has been and I had a great time. I was like, well, it's probably very similar personality styles and content that I'll be working on. And then when I saw this job pop up here at Intercept on KSP2. And they kind of taught me like the basics of ship construction and what thrust-to-weight ratio is and how "No, Ness, you can't design a ship with like that's asymmetrical because this is what happens when you apply thrust and a vector." And so it I had a really great time working with them. And they actually, I really got along with them, really enjoyed working with them, really liked the project we were working on. Okay, how did I get involved in KSP? So, several years ago, I actually worked on a game with a group of ex-KSP1 devs.
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